Good news! I have already gone down this road and am now prepared to share my adventure with you. Luckily, I was able to capture much of the flora and fauna of Rustlandia with my primitive pictorial devices (paper and pen).
Fletcher Nichol is a software developer from Edmonton, Canada who has worked in jobs ranging from systems administrator to web application developer. He spends far too much time writing open source software and far too little time playing the drums. He is active in many automation and testing projects such as Chef, Test Kitchen and is a core developer of Habitat which is largely written in Rust. Fletcher works for Chef Software Inc, an automation company for speed and awesomeness.
The Rust language is more than ready for production–it excels at it! The Habitat project team has been using Rust for a year in public and an extra year in stealth. With over 40,000 lines of Rust code so far, we maintain multiple CLI applications, a cross-platform process supervisor, a gossip subsystem, and a micro service-oriented distributed build system.
In this talk we will cover some of the challenges that Rust is uniquely qualified to address including static compilation, inlining dependencies, using clap for CLI parsing, pragmatically using native C libraries, maintaining a common codebase for Linux, Mac, and Windows, and on-boarding new Rustaceans. Have no fear: there has never been a better time to use Rust for your next service, application, or tool!
Luis de Bethencourt is a freedom-loving technocrat, who currently works for Samsung’s Open Source Group in London. He has always enjoyed programming and playing around with video, so since he discovered GStreamer 7 years ago he’s been hooked. Originally from the Canary Islands, computers felt like a door to the world. Luis saw open source software as the best way to enter the innovative technology community, see how it all works, and become a part of it. He enjoys being in front of the screen, behind the screen, Friday beers, Sunday ice-creams, walks in the park, and people who read bios to the end.
Sebastian is a Free Software developer and one of the GStreamer maintainers and core developers. He has been involved with the project since more than 10 years now. He also contributes to various other Free Software projects, like Debian, GNOME and WebKit. While finishing his degree in computer sciences at the University of Paderborn in Germany, he started working as a contractor for GStreamer and related technologies. Nowadays Sebastian lives in Greece and is working at Centricular, a company providing consultancy services around GStreamer and Free Software in general. Apart from multimedia related topics, Sebastian has an interest in digital signal processing, programming languages, machine learning, network protocols and distributed systems.
GStreamer is a highly versatile, cross-platform, plugin-based multimedia framework that caters to the whole range of multimedia needs. It can be used basically everywhere, from embedded devices like phones, TVs or drones to desktop applications or on huge server farms.
In this talk we will discuss how Rust is the perfect match for GStreamer to evolve from its C roots and safely enter the future. Be it for application development on top of GStreamer or for the development of plugins, where the actual media processing is happening. We will give an overview of the current status of getting Rust and GStreamer working together, our experience with Rust so far, what problems we ran into and what is already possible today. In the end we will give an outline of our ideas how to evolve from here, what the next steps are on the way to world domination.
And who knows, maybe in the future we will have a GStreamer completely written in Rust?
Thrussh is an SSH library for writing both clients and servers. It grew out of the need for a specialised SSH server, with very limited default permissions.
Thrussh uses Tokio, which allows it to be combined with other protocols easily, and asynchronously. Current projects using it include nest.pijul.com (not yet fully public, sorry), where SSH is used to push and pull Pijul patches to repositories hosted there, and authentication is just a matter of checking a public key in an PostgreSQL database.
Now, why would anyone want to write such a library? Well, I’ll try to show why Rust convinced me that this was a good idea:
Geoffroy handles security and quality assurance at Clever Cloud, develops in Rust and researches on parser security at VideoLAN. He thinks a lot about cryptography, protocol design and data management.
Could you write a Rust program that never, ever has to stop? Not even for configuration changes or binary upgrades? One that will handle the traffic for thousands of applications on many more virtual machines that get up and down at any time? The Sōzu HTTP reverse proxy is there to solve that problem. This talk will cover various parts of its architecture, from its streaming HTTP parser built with nom, its single-threaded worker handling events with mio, and all the associated tooling to command and control the proxy.
Obsessed D2D programmer (parsers, compilers, tools & specs), speaker and performance engineer. Currently speeding code up on the fly at Cloudflare.
Rust recently got an official support for asm.js and WebAssembly targets.
Lisa is a web developer working at Travis CI. She is involved with the Berlin Rails Girls and Clojure Bridge chapters as either coach or organizer. She enjoys making games for fun and as means of learning.
When you’re trying to learn a new programming language it makes sense to start with a small project. A lot of developers would write an API server or a Twitter bot. When I try to learn a new language I start by writing a game. Let me show you how I wrote my first game in Rust with Piston.
I have coded in python for 10 years. I’m now coding mostly in Rust. I’m obsessive about asynchronous code and microservice-based architecture. For my day job, I’m building containerization and orchestration systems for evo.company.
For some reason Docker today is a synonym for containers. The goal of this talk is to break that myth. Vagga is full-scale containerization for development environments which has much more features suited specifically for dev. envs, in a much smaller codebase. I’ll try to explore both the essential features of vagga itself and how rust is specifically well suited for containers, including existing libraries.
Pascal Hertleif has been working as software developer for seven years and is active in the Rust community since 2014. He is the author of multiple open source libraries and co-organizer of Rust Cologne. Currently, he is studying computer science at the university of Bonn, Germany, and is employed by a local company as Senior Frontend Developer.
The existence of libraries with nice, user-friendly interfaces is one of the most important factors when choosing a programming language. And while there are lots of books about how to write idiomatic libraries in other languages, finding the same information for Rust is more difficult. With this in mind, this talk will present several techniques that help developers take advantage of all that Rust has to offer and create idiomatic APIs: From implementing conversion traits and session types to using custom iterators and decorating built-in types.